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Dyingenemy

A dying enemy from the prototype.

Superhotscreenshot3

An enemy from the full release.

2014-05-15 00002

A standard enemy from the Prototype.

The standard enemy, alternatively called simply enemy, red dude, or red guy, is the default enemy type. A standard enemy is humanoid, completely red, and can carry weapons. They appear in all three games in the SUPERHOT franchise.

In the Prototype[]

In the Prototype, they are the only type of enemy. They are pure red, wear sunglasses, and bleed when shot. Upon death, they leave behind their sunglasses and weapon. They can be unarmed, or carry pistols.

Standard enemies in the prototype have a very simple AI. They will only attack the player if they are in direct view. If an enemy sees the player, it will shoot several times at the player's location, even if the player is no longer in view. After several shots, it will have to reload. During this time, the enemy will continue to perform the shooting animation, but will not release any bullets. It takes one punch or one bullet to kill an enemy.

It is implied that all of the enemies are employees of The CEO.

In SUPERHOT[]

Appearance[]

Standard enemies are the only type of enemy in the full release. They sport a crystalline, pure red, and shatter upon death showing yellow-orange hues. When a new enemy spawns, the area it spawns in will light up with red light.

Behaviour[]

Enemies from the beta and final releases are more intelligent and harder to kill than the ones from the prototype. Enemies can spawn with most types of weapons. Unarmed enemies can pick up nearby weapons from the ground if it is closer than the player, or attack the player with their fists. Unlike the player, enemies do not run out of ammunition for their firearms.

When an enemy is punched once, an item is thrown at them, or an item shatters close enough, the enemy goes into a stunned state where they remain still and do not attack the player for a short period of time. In standard gameplay, it takes three punches and/or three throwables in quick succession to kill an enemy. They are still killed by one bullet. If you jump on an enemy’s head, it will also die, however, this is a bit hard to perform.

In MIND CONTROL DELETE[]

In SUPERHOT: MIND CONTROL DELETE, standard enemies are similar to those in SUPERHOT. However, they are more proficient at dodging thrown objects, more difficult to dodge their aim, and have the ability to slice bullets with a katana.

MIND CONTROL DELETE also features other enemy types:

In SUPERHOT VR[]

In SUPERHOT VR, standard enemies are the only type of enemy. They are similar in appearance to those in SUPERHOT. However, the player can kill enemies using one punch or thrown object, and enemies do not pick up weapons from the ground.

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